Reference · Voice

Tell Her to Move It

The assistant in the planner used to explain your kitchen to you. Since August she can also change it — add a cabinet, slide one along the wall, take one out, undo, save. Here is every command, and every refusal.

🎤 Command reference⏱ 9 min read🔄 Reviewed August 2026

Something in the planner changed in August, and it is easy to miss because the screen looks identical. The small avatar in the corner used to be a very good explainer: she could tell you that the wall cabinet on wall two was sitting eight inches off the floor and that this was why the toe kick had vanished — and then the fixing was still your job, with a mouse, while she watched. Now, on a voice call, she can reach in and do it. Not everything. Not in any way that will surprise you. But she can add a cabinet, slide one along a wall, take one out, undo the last thing that happened, and save the whole design under a name — and every one of those is a button that was already on your screen.

01 What changed

She stopped being a help desk and started pressing buttons

The tool list is short on purpose, and nothing on it is a new capability invented for the microphone. Each command maps onto something the planner already does when you click: Add Right, a nudge along the wall, delete, undo, save. She is pressing your buttons, not drawing freehand. That is the whole design philosophy, and it is why the results are predictable enough to trust while you are looking somewhere else.

Two things about getting into a call catch almost everybody out at least once.

  • Left-click the avatar to talk. Right-click to type.She sits in the corner of the canvas in both the 2D plan and the 3D view. One left-click opens a voice call, a second left-click hangs it up. A right-click opens a typing panel instead — a completely different thing.Why it mattersThe typing panel has no tools at all. It will answer questions all day and it cannot change one thing in your design. If you want the drawing edited, it has to be a voice call.
  • Her opacity is the status light.Faded means the microphone is off, she is not listening, and nothing is being spent. Solid, with a ring round her, means the line is live. Press the mouse down anywhere on the canvas and she fades further out of the way — the seconds when you are actually dragging a cabinet are the seconds she should not be in your eyeline.If she will not go solidVoice needs you signed in with Google and needs microphone permission from the browser. Typing needs neither. The troubleshooting chapter covers both, plus how the minutes work.

She works in English, Mandarin Chinese and French. Speak the way you would to somebody standing behind your chair: she is built for one or two sentences at a time, and every command in this chapter is one sentence long.

02 The address book

Every item has a number, and the number is how you point

This is the one concept the whole feature stands on, and it takes about ten seconds to learn. Every cabinet and every appliance in your design carries a number. It is not a name she made up for the conversation and it is not “the third one from the left” — it is the same number the planner prints in its own item list on screen, which means you can read it off your display, point at it with a finger, and say it out loud. Every command that touches an item takes that number as its address.

Which makes the first sentence of most calls the least interesting one. Ask her to read the list, and you get back:

  • The number — matching the on-screen list, so you can follow along with your eyes instead of trusting your memory of what she said forty seconds ago
  • The catalogue code and the width — and she says it like a human, not a barcode scanner: “a thirty-inch base cabinet, B30” rather than three letters and two digits
  • The wall it sits on — walls are numbered too, which is how you keep two identical 18″ bases in the same run from getting confused with each other
  • Which one is selected — the item you last clicked, so that the word “this” has a defined meaning for both of you

There is a second look-only command: ask her to select or highlight a number and she will, and nothing else happens. It edits nothing. Use it as a confirm step before a command you are not certain about — “show me number seven”, look at the screen, then tell her to move it. Two seconds to avoid moving the wrong cabinet is a trade worth making every time.

The mouse is still the better pointer for anything you can see and reach: clicking a cabinet puts it into the selection, and the selection is part of what she reads. Numbers earn their keep when clicking is awkward — two identical boxes in one run, something hidden behind a tall cabinet in the 3D view, or your hands busy with a tape measure. The phrasing chapter goes further on pointing with the mouse instead of with words.

What they search at midnight “add a cabinet by voice” — usually on the third round of “no, the other one.” Learn the numbers and that round disappears.

03 The vocabulary

Every command there is, on one screen

Ten commands, and that is the complete list. Nothing here is phrased as an incantation, because none of it is: she is listening for intent, not for exact words. The column that matters most is the last one — what has to be true before the command can work at all.

The jobSay something likeWhat happensWhat it needs
Read the list“Read me everything you’ve got.”Every cabinet and appliance, with its number, code, width and wall, and which is selectedNothing
Point at one“Show me number seven.”Selects and highlights it. Changes nothing elseNothing
Add a cabinet“Put a thirty-inch base to the right of number four.”The planner’s own Add Right, snug against number four, no gapAn item already there to sit beside
Slide it along“Move number six three inches left.”Slides along its own wall by the amount you namedRoom on that side
Change its height“Raise number nine two inches.”Changes a wall cabinet’s height off the floorA cabinet that hangs
Remove one“Take out number eleven.”Deletes it. Everything after it renumbersA number that exists
Undo“Undo that.”Takes back the last change — hers or one you made with the mouseSomething to undo
Save“Save this.” / “Save it as Plan B.”No name saves over what you have open; a name saves it as something newSigned in
Open a design“What have I got saved?” / “Open Plan B.”Lists your saved designs, or replaces what is on screen with one of themSigned in
Ask what is next“What should I do next?”Runs the planner’s step planner and returns one recommendation, or one questionNothing

Three of those behave in ways people do not expect, and they are worth spelling out before you are mid-call and confused.

  • Adding is always “next to something”The add command is exactly the planner’s Add Left, Add Right, Add Above and Add Below — so what lands, lands snug, with no gap to chase later. The cost of that is real: there is no absolute-position add. “Put it forty inches along wall two” is not a command, and no amount of rephrasing will turn it into one.Say“Put an eighteen-inch base to the left of number three.” Code, neighbour, side — those three things and nothing else.
  • Left and right mean along the wall; up and down mean off the floorSliding takes an inch amount you name out loud, and it runs along the item’s own wall — not along your screen, which is why the answer does not change when you spin the 3D view round. Up and down only mean anything for something that hangs, and they set its height off the floor.Say“Move number five three inches right.” Or, for a wall cabinet: “Drop number eight an inch and a half.”
  • In an empty room the add command has nothing to hang offFirst cabinet in a bare room, there is no neighbour and therefore no address. This is the one moment where voice cannot start you off on its own.InsteadAsk what you should do next — the step planner will name a first cabinet and put it in if you agree — or drop one with the mouse and speak from there on.
The one that does the most work

“What should I do next?”

Not the language model. The planner’s own step logic.

This command does not go to the model at all. It runs the planner’s deterministic step planner over your actual layout and comes back with one concrete recommendation, or with the one question it needs answered before it can recommend anything. She reads you the result in plain language and asks whether you want it placed — and if you say yes, she places that, and only that.

It is the right first sentence in an empty room, the right sentence when you are stuck, and the only one on the list where the answer is not something you already decided.

04 No swap

Changing one cabinet for another is two operations, deliberately

“Make that one a thirty-six” sounds like a single instruction, and in the tools it is not. There is no swap command. What happens instead is that she removes the old cabinet and adds the new one into the gap it left — and you will hear her describe it that way, which surprises people the first time.

The reason is the numbering, and once you see it you would not build it any other way. Every removal renumbers everything else. Take number four out of a run of nine and the old number five becomes four, six becomes five, and every number you wrote down thirty seconds ago is now off by one. A swap built as “delete number four, then add beside number four” would be adding against a number that stopped meaning what it meant a moment earlier — which is exactly the class of bug that puts a cabinet somewhere baffling and destroys your trust in the whole feature.

So the removal hands back the gap it created: a fresh number, plus a side. She uses that immediately, in the same breath, before anything else can shift underneath it. Two operations, one sentence from you, no stale addresses in between.

  • Expect two things described in one short line — “took out the thirty-six and put a thirty-three in its place” is her doing exactly what you asked, not going off-script
  • Throw away the list you memorised — after any removal the old numbers are stale. If you are about to give three more commands, ask for the list again first; it costs one sentence
  • Watch the width — a wider cabinet needs the room to exist. If it does not, the planner refuses and she tells you there is no room on that side rather than forcing something in
  • One cabinet at a time — she will not take a sentence containing three changes and perform all three. This is a rule she is held to, not a limitation of the microphone
05 Save and load

Saving is a statement. Loading is a question.

These two are asymmetric on purpose, because one of them is destructive and the other is not.

Saying “save this” with no name saves over the design you currently have open — the same thing the save button does. Give it a name and it saves as something new, leaving the original exactly where it was. That second form is the most useful sentence in this entire chapter: “save this as Plan B” before you try something you might regret. Undo takes back the last change. It is not a time machine for the last twenty minutes, and a name is.

Loading is the destructive one. Opening a saved design replaces everything on screen — so she asks before she does it, and offers to save what is currently open first. Take the offer. It is one word, and the alternative is a run of cabinets you spent forty minutes on that now only exists in your memory of it.

The branch-before-you-experiment habit

Before you pull four cabinets out to see whether the run works better with drawers, say “save this as Plan B”. Then experiment freely. If the new version is worse, ask what you have saved, open Plan B by name, and you are back where you were with no undo history to unwind.

Both saving and loading need you signed in. If you are not, she says so plainly rather than telling you it worked and quietly dropping it.

06 The refusals

When she says no, that is the feature working

An assistant that quietly does something adjacent to what you asked is far worse than one that stops and tells you why. Anything you cannot see happening is something you will find three days later, in a quote, wondering how it got there. So four rules govern every edit, and none of them bend.

  • Nothing changes that you did not just ask for in that breath — no tidying up while she is in there, no “while I was at it I also”. The scope of an edit is the sentence you just said
  • One cabinet at a time — which is slower to read about than it is to live with, and it means every change is a single thing you can look at and judge
  • She says what she did, in one short sentence — not a summary of the design, not a paragraph of encouragement. One line, so you can keep working through it
  • A refusal is reported, not routed round — when the tool comes back with a reason, that reason is what you hear. She does not quietly try the other side to give you a success instead

The reasons you will actually meet are short and specific: no room on that side, when the neighbour or the wall is in the way; nothing by that number, which almost always means you are reading from a list taken before a removal renumbered things; and not signed in, which only ever affects saving and opening.

One behaviour worth knowing so it does not look like a glitch: editing in the 3D view requires the planner’s Edit 3D mode. The tools switch it on for you rather than refusing, and she mentions it once when that happens — so a cabinet appearing in 3D never comes with a silent change of mode you did not notice. The buttons and modes are all in the designer chapter.

07 Worked call

Four minutes, out loud, with the mouse still in your hand

This is the shape of a real session once you know the numbers. Note how little of it is talking, and that the talking happens in the moments where a sentence beats a menu.

Beat one · Bearings

You — “Read me the list.”

Emma — “Eleven items. Wall two, left to right: one, an eighteen-inch base, B18. Two, a thirty-six inch sink base, SB36. Three, the dishwasher. Four, a twenty-four inch base, B24. Wall three has the fridge and three wall cabinets. Number four is selected.”

Beat two · A refusal, then an add

You — “Put a thirty-inch base to the right of number four.”

Emma — “No room on that side. Do you want it on the left instead?”

You — “Yes, do that.”

Emma — “Added a thirty-inch base, B30, to the left of number four.”

Beat three · Changing one for another

You — “Make number two a thirty-three instead.”

Emma — “That’s a remove and an add — the thirty-six inch sink base comes out and a thirty-three goes into the gap. Go ahead?”

You — “Go ahead.”

Emma — “Done. Everything after it has renumbered — want the list again?”

Beat four · A mouse mistake, and a name

You — “Hang on — undo. I dragged that one by accident.”

Emma — “Undone. That was your move, not mine.”

You — “Save this as Plan B.”

Emma — “Saved as Plan B. The one you started in is untouched.”

Three things in there are the whole argument for voice. The refusal came with a reason and an alternative instead of silence. The swap was described honestly as two operations rather than pretending to be one. And the undo covered a mistake made with the mouse, because it is the planner’s undo — not a private history of things she happens to have done.

08 The limits

What she will not do, stated plainly

This list is short and it is not going to be much shorter soon. Reading it now is cheaper than discovering it mid-sentence.

  • Put a cabinet at a measured positionAdjacency only. There is no way to say “forty inches along wall two”, and the honest reason is that snug-against-a-neighbour is the placement that never leaves a gap you have to notice later.InsteadPlace the first item with the mouse or take the step planner’s suggestion, then speak everything after it as left of, right of, above or below.
  • Change a colour, a finish or the countertopDoor colours, wall paint, flooring and countertops are all in the planner and none of them are wired to voice. She can tell you what is currently on a cabinet; she cannot repaint it.InsteadThose live on screen, and they are the part of the job that deserves your eyes anyway. Chapter: using the designer.
  • Resize a cabinet, or move a wallShe can remove a 30″ box and add a 36″ one, which gets you the same result by a different road. Stretching an existing cabinet is not a tool she has, and walls are entirely yours.InsteadDraw and edit walls with the mouse. Change a cabinet’s width by changing the cabinet.
  • Tell you whether it looks niceShe reads a written statement of your design, not a picture of it — the room, the walls, the selected item, the warnings, your last few edits. Taste is not in that statement.InsteadRender it and look with your own eyes. What she actually reads is explained here.
  • Measure your real roomNothing about a microphone changes the fact that the tape measure is your job, and every answer she gives inherits whatever you drew.InsteadChapter 01 is twenty minutes and it is still the chapter that matters most.
  • Edit anything from the typing panelTyping gets you answers, needs no account and no microphone, and is genuinely useful. It has no tools. Only the call can touch the drawing.InsteadIf voice will not start, fix the call rather than trying to talk the typing panel into it. Troubleshooting is next door.

One more honest note: none of this replaces reading your own quote. Nothing is ordered by voice, deliberately, and the numbers that cost money stay on screen where you can go through them line by line.

? People also ask

Straight answers

Can I add a cabinet to my kitchen design by voice?+

Yes, on a voice call, one cabinet at a time. You name the cabinet, the item it goes beside and the side: left, right, above or below. It is the planner's own Add Left and Add Right, so the new cabinet lands snug against its neighbour with no gap. What you cannot do is add a cabinet at an absolute position along a wall.

Can an AI actually change my kitchen design, or does it only answer questions?+

Both, but only on a voice call. The voice assistant in our planner can add, move, remove, undo, save and open designs, and can run the planner's step planner for a recommendation. The typing panel is a different thing: it answers questions, needs no account and no microphone, and has no tools at all, so it cannot change anything in your design.

Can I tell the planner to put a cabinet at a specific position on the wall?+

No. Placement by voice is always relative to something already in the drawing, so there is no way to say forty inches along wall two. The upside is that adjacent placement lands snug with no gap to chase later. In an empty room, ask what you should do next instead: the step planner names a first cabinet and can place it, and everything after that can be spoken as left of or right of.

How does the assistant know which cabinet I am talking about?+

By number. Every cabinet and appliance carries a number, and it is the same number the planner prints in its item list on screen, so you can read it off your own display. Ask her to read the list and you get each item's number, catalogue code, width and wall, plus which one is selected. Clicking an item also works, because the current selection is part of what she reads.

How do I swap one cabinet for another by voice?+

You ask for the swap in one sentence and she performs it as two operations: the old cabinet is removed and the new one is added into the gap it left. There is no single swap command, because every removal renumbers the remaining items, so a two-step swap using the old number would be pointing at the wrong place. The removal hands back the gap as a fresh number and a side, and she uses it immediately.

Can it undo a change I made with the mouse?+

Yes. Undo takes back the last change to the design regardless of who made it, so a cabinet you dragged by accident can be undone by saying so. It takes back the last change, not the last twenty minutes, which is why saving under a name before an experiment is the better safety net.

Can I save and load a kitchen design by voice?+

Yes, and both need you signed in. Saying save with no name saves over the design you have open; giving a name saves it as a new one and leaves the original alone. She can also list your saved designs and open one by name. Opening replaces everything on screen, so she asks first and offers to save what is currently open before she does it.

What languages does the voice assistant understand?+

English, Mandarin Chinese and French. Speak normally rather than in commands: she is listening for what you mean, not for exact wording, and she is built for one or two sentences at a time rather than long instructions.

What can the voice assistant not do?+

She cannot place a cabinet at an absolute position, cannot change a door colour, finish or countertop, cannot resize a cabinet or move a wall, cannot judge whether your kitchen looks nice, and cannot measure your real room. She also cannot edit anything from the typing panel. Everything she does change is one cabinet at a time, described in one short sentence, and undoable.

Your turn

Open the planner and ask it what to do next.

Draw your room, click the avatar in the corner, and say the one sentence that does the most work. Everything after that is left of, right of, and undo.

Open the 3D planner →